In the Attack actor, point the effectAttack to the new unit's Psi Blades (Damage) effect.Į. If the sounds are not working for the zealot, verify the Sounds values are valid.ĭ. The same process applies to these actors.Ĭ. In the Actors tab, you must create an actor for the new unit, the attack (postfixed with " Attack" note the space), and the unit's death (posfixed with _Death). Also, go back to the Weapons tab and set the new unit's effect and damage effects to those you just created.Ħ. When you are creating the duplicated zealot's psi blade effect (not the damage effect), you need to change the Period Effect to point to the new unit's psi blade (damage) effect. Make sure when creating the effects, you create a "Create Persistent" effect and a "Damage" effect.ĥ. For the damage and display effects, you must do the same process. Enter a name and ID and use the following settings:Ĥ. Add a weapon object from the Weapons tab.ī. In the Units tab of the Data Editor, right-click and choose add objectĪ. One last note: if you wish to scale your stalker, you need to modify the Height field in the unit's projectile object (the lasers are supposed to come from his eye).ġ. KA-BOOM! You can now add the stalker clone to your map and have some fun with it. Link up the unit's weapons and effects to those you just created. Also, make sure the Attack Missile's model is set to "Stalker Weapon".ġ0. In the Attack Missile actor, change the Unit Name to the Weapon unit you created in step 3 and 4. Also, in the Events+ settings, make sure all references to "Stalker" are changed to the new unit.į. In the Attack actor, point the Impact Effect to the new unit's Damage effect, and point the Launch effect to the new unit's Set effect.Į. If the sounds are not working for the stalker, verify the Sounds values are valid.ĭ.
![starcraft 2 editor long load starcraft 2 editor long load](https://mangools.com/blog/wp-content/uploads/2019/07/02-crawling-2-1.png)
In the new unit's actor, change the unitName value to the unit you made in step 2.ī. The same process applies to these actors.Ī. In the Actors tab, you must create an actor for the new unit, the attack (postfixed with " Attack" note the space), and Attack Missile. If you are copying every ability of the stalker, you'll need to create a Create Unit, Teleport, Damage, and Launch Missile effects.ĩ. In the Effects tab, you'll need to add a new object and base it off of the effect type you are creating. Copy From: Stalker - Particle DisruptorsĨ. Enter a name and ID and make sure of the following settings:
![starcraft 2 editor long load starcraft 2 editor long load](https://media.altchar.com/prod/images/940_530/gm-cc4c052e-e9e0-43a1-86ea-eda2c97a786d-13872.jpeg)
In the Weapons tab, right-click and choose add object.ħ. Make sure the porjectile has the following settings:Ħ. This unit is going to represent the laser beam projectile shot out by the stalker clone.ĥ. Still in the Units tab, right-click and choose add object.Ĥ. Enter a name and ID and make sure of the following settings:ģ. In the Units tab of the Data Editor, right-click and choose add object.Ģ. Notice the 3d map in the bottom right corner1. RPG features using dialogs (talk to people) Move/attack using keyboard, look around using mouse Uberlisk has shockwave attack, uses physics to make surrounding zerglings fly away in spherical direction. Ultralisk with multiple spinecrawlers attached on his back
![starcraft 2 editor long load starcraft 2 editor long load](https://asset.vg247.com/20110112patch1-2.jpg)
Starcraft 2 editor long load mod#
Easy to make interesting mods using the data editor, mod examples: Editor available in beta (probably not from day 1) In multiplayer you can retrieve the bank from any player (through triggers). Banks - Can save data in maps which is stored locally on your system (can be used for savegames, so you simply load your progress the next time the map is played). Customizable UI, you can add buttons, dialogs, images as desired. Map protection and other features to prevent map stealing etc. No included model editor, you still need 3DStudio or similar. Makes it so multiple people can work on the same map at the same time. Physics mainly used visually, but can be used for damage/blocking stuff in mods. Terrain foliage - Doodads are created automatically on top of certain textures, like grass and bushes on grass textures. Roads - Paint roads by click-n-dragging.
![starcraft 2 editor long load starcraft 2 editor long load](https://liquipedia.net/commons/images/6/6d/(Starbow)Dropship.jpg)
No more tiles, you can paint multiple textures then blend them together. Multiple cliff types can be connected together. Lighting editor - Used to create the dark red glowing effect on the lava planet when lava rises. The SC2 gameplay panel gave more info on the editor: